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===Homura (Another)=== <table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"> <th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"> Homura </th> <tr><td colspan="3" style="text-align: center;">[[File:Gsmoehomuidle.gif]]</td></tr> <tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">88</td style="text-align: left;"><td>221</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">17460</td style="text-align: left;"><td>27456</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">15.2%</td style="text-align: left;"><td style="text-align:left;">24.2%</td style="text-align: left;"></tr> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">50</td style="text-align: left;"><td></td></tr></table> Homura as she appears in the earliest timelines, affectionately nicknamed Moemura by fans. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play. Abilities: *Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air. *Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka's strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back. Can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing. *Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back. *Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb. *Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb. *Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb. *Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club. Homura's pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura's handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large. Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate). Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets. Homura is able to jump-cancel her golf club, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations. Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates') health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies but can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge. Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.
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