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Grief Syndrome
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==Stages== ===Gertrud=== Gertrud boss fight Small Anthony enemies (the ones with moustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random: * Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head. * Jump forward, up, or back and hit you where she lands. Only hits around her feet. * Walk forward or back up quickly and hit you by her feet. * Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground. When in the air, her feet are visible at the top of the screen above where she will fall. * Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they're connected to can hit you. * Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own. **Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]] **Adelbert walls:[[file:GertrudeAdel2.jpg|200px]] Strategies/Tips: Considering her attacks, it's pretty safe to do air attacks since most of Gertrud's attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge. ===Charlotte=== This stage is pretty linear, not unlike all the other stages, but you'll come across a maze half way through. It's best to follow the doors that shine with blue light once they open; do this until you reach a room with the two staircases on either side, then head to the pink one (it should be after the one room filled with two giant Pyotr enemies and their small minions). The game will take pity on you eventually and head you onward to the correct path if you do mess up repeatedly. However, in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels. It is important to note that this loop will only last four times, since as you start the fifth loop, the game will correct you to the path to Charlotte. For those who are interested: * Room 1 has only one pink door that leads to room 2. (First room) * Room 2's pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat) * Room 3's pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations) * Room 4's pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat) * Room 5 is the bridge to room 6. * Room 6's pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat) * Room 7's pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase) * Room 8's pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door. This room actually appears to be numberless.) * Room 9's pink door leads to room 10, blue door leads to room ?. (Double staircase room) * Room 10 is the bridge to the cake area. Suggested route is 1 -> 2 -> 4 -> 5 -> 6 -> 7 -> 9 -> 10. Note that the color of the doors in the scheme above refers to the '''hues''' of light shining out of them, '''not''' the color of the door itself. Charlotte boss fight Charlotte initially appears in her first form and never moves or attacks you. In this form, Charlotte is easily damaged. To begin the true boss fight, you must defeat this first form. In the meantime, small Pyotr enemies spawn indefinitely throughout the stage. Once you've defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage; however, don't let yourself be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random: * Bite forward with 3 levels of elevation depending on where you are: high low and mid. This is usually done twice in succession. * Jump forward and slams down on the ground in front. * Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front. * She will back up several times, typically followed by another attack. * Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it. Strategies/Tips: Considering her attack pattern, it is fairly safe to stay near her, as long as you're behind her. She backs up much faster than most of the characters can move, though, so when she does, it's usually best to stay away. * On later laps, a good way to grind levels is to, during Charlotte's first form, ignore her and just attack her minions. ===H.N. Elly (Kirsten)=== Kirsten boss fight The setting of this boss fight is different from usual. There is no ground, only six floating televisions, the bottom four of which you can use as platforms. Falling off of a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you'll land on the side platforms. If you you fall through the middle, you will most likely drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TVs which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you're doing damage. The other TV's will contain one of three different images that have different effects: * Lightning - periodically shoots lightning outwards. * Minion - periodically spawns small minions. * Exclamation point - if this TV is hit, three electrical orbs will fly out. Every so often, Kirsten and all the TVs will whirl around in place for a short time during which she's invulnerable. After, they will resume rotating with some changes: * Kirsten's position amongst the TVs may change at random. * The images on the other TVs may change at random. * The direction that TVs rotate may change at random. * The speed at which the TVs rotate may change at random. * The TVs may change to rotate in a circle with a small diameter (all of Kirsten's TVs touching), a large diameter (the TVs can reach the platforms), or a medium diameter (half way between) at random. Strategies/Tips: This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don't expend too much effort trying to take them out before attacking Kirsten, however, because it's likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TVs can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault. Mami's Tiro Finale can deal great damage to her. If you have a chance to use it (enough range to use it), ''just keep firing it''. If you have Homura in your team too, use the freeze time ability while Mami's Tiro Finale still keeps firing, you can kill her in a few second in early lap (Less than the 150th). ===Elsa Maria=== The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever. Elsa Maria boss fight Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random: * 3 hands extend out of her body and home in on you in a straight line. * 6 hands extend straight out of her body at random angles and then turn once to home in on you. * Note for the above two hand attacks, at low health she will do another volley of hands after the first. * 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]] * Note that for all the hand attacks, only the hand can hit you, not the arm, so that's the only part you have to dodge. * A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria's form when she appears. If it's any other attack, her body with morph into a blob like shape before attacking, But if it's this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it's not hard to get out of the way if you see it coming. Strategies/Tips: Taking her OHKO move into account, it's safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can't avoid it. ===Oktavia von Seckendorff=== You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia. Oktavia boss fight This is the only boss fight where enemies don't spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks: * Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent. * Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they're in the air. Hitting them on the ground will stall their forward rolling. * Dash very quickly around the stage. She doesn't attack during this, nor is she invulnerable. * Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she's about to use this move is if she raises her sword arm and slides back and forth quickly. * Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground. Strategies/Tips: A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels' bounce. The wheels bounce very high, so it's not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they're spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can't be hit in the air, only on the ground. The last wheel attack where she's invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko's super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable. ===Walpurgisnacht=== Walpurgisnacht boss fight * This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten's fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack. * In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge. * After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it's starting when the screen shakes. This move is a one hit KO, but it's not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time. Strategies/Tips: * Walpurgisnacht is enormous, so it's extremely easy to hit her. Using Madoka's super attack can result in all of the arrows hitting for enormous damage.
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