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===Sayaka=== <table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"> <th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"> Sayaka </th> <tr><td colspan="3" style="text-align: center;">[[File:Gssayakaidle.gif]]</td></tr> <tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td nowrap="nowrap" style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">138</td style="text-align: left;"><td>328</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">19935</td style="text-align: left;"><td>27971</td> <tr><td nowrap="nowrap" style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive </td><td style="text-align:left;">6.23%</td style="text-align: left;"><td style="text-align:left;">10.6%</td style="text-align: left;"></tr> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">20 (+20 to add Strong Attack)</td style="text-align: left;"><td></td></tr></table> Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily. Her strong attacks can chain into each other, making her extremely mobile while attacking. Abilities: *Quick Attack (Z): Swing her sword back and forth. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit. *Standing Strong Attack (5X): Lunging sword thrust forward. **Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall. **Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge. *Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off. *Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing. *Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps. *Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won't cancel your attacks like a normal jump would, instead you'll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump. *Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time. *Idle: Bouncy. Review/Tips: Sayaka is the definitive powerhouse that can tank it out with little to no effort. Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game. As such, you really have to try hard to die on the first few laps of the game. Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies as well. Just hit them as they're bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again. Sayaka combos: One way to max out your damage rate with Sayaka is to use the strongest attacks that don't move your enemies out of range. This being said, if you have a wall close by or your enemy can't be slammed into the wall, looping cancel strings of the form :: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat or the slower and less safe, but more damaging :: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat are best. This string is also great to attack while moving quickly, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks. Otherwise, you either want to keep your enemies in place with strings like :: Zx5 C j(23Zx5) repeat (with a few possible 5X's intercalated if their super armor can take them), or slam them into a wall and chase them, with :: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop for example. If you're fighting against aerial enemies, you should try to lower them with 2X. If you can't reach them with it, a possibility is to alternate between the higher ones and the lower ones, since you may only reach an aerial enemy with strings such as :: C j(C 8X A.X (2X or 2C)) at which point you combo a grounded enemy and then jump to hit a higher one.
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