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===Mami=== <table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"> <th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"> Mami </th> <tr><td colspan="3" style="text-align: center;">[[File:Gsmamiidle.gif]]</td></tr> <tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">110</td style="text-align: left;"><td>268</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">22278</td style="text-align: left;"><td>30510</td> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">14.87%</td style="text-align: left;"><td style="text-align:left;">26.4%</td style="text-align: left;"></tr> <tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">100</td style="text-align: left;"><td></td></tr></table> Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue. Abilities: *Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times. *Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing. **This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19. **The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal. *Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach. *Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down. *Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack. *Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off. *Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding. Review/Tips: Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful. Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you're immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening. Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land. Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.
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